Immobilized, you are forced to witness the mutilation of Cain through The concept sounds intriguing at the outset, but theĮxecution is less than stellar. Matthew Cain, would be captured and turned It was known months before the game’s release My only other issue with the visuals is a sequence about Prettier Doom 3 that tried desperately to look like Quake. I had no such feeling while playing Quake 4. Still, there must be enough of the past gameĮlements to stir a sense of continuity and nostalgia within the player. Metroid did this admirably with the 3D,įirst-person Prime games. Thing I recognized was the Strogg emblem pasted on walls and floors So, in that span of a couple weeks, the Strogg and Space marines haveĪpparently upgraded and restyled all of their equipment. Chronologically, Quake 4 takes place mere weeks after the events of Quake 2. Weapons, enemies, even the armor of the marines all look completely different. The grungy, filthy look and feel of Quake 2 are definitely present, but the actual art style of the game is nowhere to be seen. Quake 4 looks almost nothing like its predecessor. From this masterpiece, though, rise a couple prominent problems. If nothing else, Quake 4 is a work of art. The textures and modeling is truly amazing. The locales have some honest-to-god variation.Īs you progress through the stages of the game, you’ll encounter aīio-processing facility, a power plant, a fetid sewer, and a gruesome Isn’t a continual maze of corridors interspersed with a few large Outdoor environments are the biggest difference Quake 4 The reason lies in that Quake 4 has so much more visual variety than last year’s groundbreaking Doom remake. World of the Strogg is a full step and a half more gorgeous than Doom 3, and that’s saying something. Right off the bat, the thing that grabbed my attention was how Honestly, I have a lot of mixed feelings about Quake 4. Whereas the series took a multiplayer-only direction with Quake 3 Arena, Quake 4 would finally continue the story of humanity’s battle with the merciless Strogg.Īnd so I begin this review. Thus, it was with great enthusiasm that I awaited Quake 4, the true sequel to Quake 2. Hardcore and noobs alikeĬrowded the masterfully designed levels eager to splatter each other. Package more incredible the online community was transformed overnightīy the fast-paced gib-fests of the late 90’s. The multiplayer aspect only made the whole Lined up to the get the snot smacked out of them, but if you liked, the Satisfying every time you pulled the trigger. Perfectly balanced against the whole set of guns, and felt solid and It wasįifteen hours of straight adrenaline, a trip through a cyborg infested I recall Quake 2 as one of my all time favorite shooters.
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